formula.yml
# Available math:
# ()
# *
# /
# +
# -
# JavaScriptMath:https://www.runoob.com/jsref/jsref-obj-math.html
#
# When the player gains experience, it is also stored in the experience storage box
# variable
# add_exp Player get experience
# Of course, the experience gained by the player will not decrease
addExpByPlayer: "(Math.random()*(add_exp*0.2))+(add_exp*0.1)"
# About pet experience level formula
# variable
# level Level of pet before upgrade
levelExpFormula: "30*(level*level*level+5*level)-10"
# About pet min attack formula
# variable
# level Level of pet before upgrade
# min_damage Min attack before pet upgrade
addMinAttackFormula: "min_damage+0.3"
# About pet max attack formula
# variable
# level Level of pet before upgrade
# max_damage Max attack before pet upgrade
addMaxAttackFormula: "max_damage+0.3"
# About pet food formula
# variable
# level Level of pet before upgrade
# max_food Max food before pet upgrade
addFoodFormula: "max_food+10"
# About the pet max HP formula
# variable
# level Level of pet before upgrade
# max_hp Max HP before pet upgrade
addMaxHPFormula: "max_hp+10"
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