pack.yml
what is this
This is about the configuration of automatically generating texture resource packs
Step 1
Directory: plugins\imiPet\models\models\pack.yml (create by yourself)
optiFine requires optiFine-Mod (latest) to identify the name of the item and assign a material model
customModelData is to judge the item data and assign the material model, no MOD is required, but only supports Minecraft 1.14+
all, is to generate optiFine and customModelData
Step 2
After the configuration is set
You need to be in the directory: plugins\imiPet\models\models
Create a folder named pack, and put texture materials (json[model], png[texture], mcmeta[dynamic]) into it
Step 3
Change the name of the texture material you just put in as follows (except for the suffix):
idle (if the texture pack is idle, please change to idle)
walk (similarly, walking state)
attack (similarly, attack state)
Skill_AnimationID (Texture material of other actions, according to skill.yml
As shown in the figure (the skill is MechaEngineering, the animationID is ha)
Step 4
Start the server or /imiPet reload
Will be generated in the directory plugins\imiPet
Then resourcePack is the texture resource pack you need to use
Wait a minute, you still have one job: pack.mcmeta
Finally
Load texture resource package into the client
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