skill.yml
Example
skillModel:
# Skill ID, must be a registered skill ID, case can be ignored
MechaEngineering:
# Skill Translation
name: "&fMecha Engineering"
animation:
# Dynamic ID
# The dynamic action of the pet model runs from the first dynamic ID
a:
# Whether to enable the ModelEngine plugin
# The animation requirement name is skill-SkillID-DynamicID
# like > skill-MechaEngineering-a
useModelEngine: false
itemName: "§8§a"
customModelData: 10000
material: "PLAYER_HEAD"
# Display duration, seconds, less than or equal to 0, no such dynamic
time: 10
# Next dynamic ID, if none or left blank, the dynamic action of the skill will be cancelled
nextAnimationID: "ha"
ha:
itemName: "§8§9"
customModelData: 10001
material: "PLAYER_HEAD"
time: 5
# The cooling time of this skill, in seconds, no cooling if less than or equal to 0
coolDown: 60
# Whether to allow movement during the skill release
canMove: false
# Trigger conditions, all conditions are met to trigger
# food:Food value needed to consume
# permission:Permission
triggerList:
- "food:10"
# You can add more registered skill ID
#xxx:
Skill ID
Refers to the skill ID that has been successfully created and registered in the skills folder
Dynamic ID
No strict requirements
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